|
Very Poor |
Medium |
Very Poor |
Medium |
| Shadows toggle |
Yes |
No |
| Hoddie / shirt toggle |
Yes |
No |
| Outlines toggle |
Yes |
No |
| Emission customization |
Yes |
No |
| Googly eyes |
Yes |
No |
| Cat logo |
Yes |
No |
| Whiskers toggle |
Yes |
No |
| Longer hair mode |
Yes |
No |
| Ambient occlusion toggle |
Yes |
Yes (only works on red hue) |
| Bat |
Yes |
Yes (doesn't have 'no horny' inscription) |
| Cross |
Yes |
Yes (doesn't glow) |
| Saber |
Yes |
Yes (doesn't include light or collider particles) |
Yes (doesn't have trail based on movement or light) |
| Marker |
Yes |
No |
| SpringJoint |
Yes |
No |
| Choker |
Yes |
No |
| Hue shift radial |
Yes* |
| PhysBones |
Yes |
| Knife |
Yes |
| Glasses |
Yes |
| Face mask (with visemes) |
Yes |
| Cat ears toggle |
Yes |
| Human ears toggle |
Yes |
| AFK-Mute Badge |
Yes |
| Animations |
Yes |
| Facial Expressions |
Yes |
| AFK Mode and animation |
Yes |
| Notes |
The only differences between the very poor and medium version are the marker and springjoint |
| Main difference between quest very poor and medium is the amount of polygons |
| *Hue shift in quest changes between 6 colors, grey mode and white mode (matching pc as well as possible). In pc it shifts the color, or goes into grey mode and rainbow mode |
| Ambient occlusion in quest locks the color from hue shift to red |